So, no news on this in a while. Life has been busy what with work and school. Well, school just made it easy to bring this topic to the top and keep it there: It’s BECOME school 🙂 I’m doing my computer science capstone course which requires a group to work in concert to create something. Well I wound up with the final group of individuals without a group and it was me who came up with the idea, so now I’m project manager of what will become the foundation of this simulator…nothing like having others do the work for/with you. So, one way or another, in 6 weeks you’ll be seeing a final product of SOMETHING, and I’ll be posting our milestones here so you have an idea of exactly what we’re making it, and since we’re all star citizen dev. nuts, how we’re making it.
Service is Glory
Death in Service
Death is Glory
Three cheers for slave labor!
Not to mention the advantage the org will have in the market. Being able to predict movement with even a minor degree of accuracy is a huge leg-up on whatever competition we face.
Why predict when we can control? I say we assume the position of controlling a star system or 2. What I mean by this is that we stop traders from coming in to sell goods, and we don’t let them leave either. Now, when we have control of the star system, say the price of iron has sky rocketed due to shortages, and we have a bunch of iron stockpiled from mining and getting deals from other systems, we cash in and profit and have a ton of fun doing it too. not to mention we have our own system. We can also tax players to visit and trade with the AI’s. We would need a network of communications and a method to keep track of taxed players though. This would also create alot of enemies within the AI’s and other organizations… Muwahhahahaha!
I loved it when you first mentioned it, still love it! Cannot wait to see something finalize @darlandra
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